using System.Linq; using UnityEditor; using UnityEditor.Build; using UnityEditor.Build.Reporting; using UnityEditor.XR.Management; namespace ARKitStream { public class ARKitStreamBuildProcessor : XRBuildHelper { public override string BuildSettingsKey => "com.github.asus4.arkitstream.setting"; public override void OnPreprocessBuild(BuildReport report) { base.OnPreprocessBuild(report); } public override void OnPostprocessBuild(BuildReport report) { base.OnPostprocessBuild(report); } } }