using LibMMD.Material; namespace LibMMD.Util { public static class MmdTextureUtil { private static readonly string[] GlobalToonNames = { "toon0.bmp", "toon01.bmp", "toon02.bmp", "toon03.bmp", "toon04.bmp", "toon05.bmp", "toon06.bmp", "toon07.bmp", "toon08.bmp", "toon09.bmp", "toon10.bmp" }; public static MmdTexture GetGlobalToon(int index, string rootPath) { if (index >= 0 && index < GlobalToonNames.Length - 1) { return new MmdTexture(GlobalToonNames[index + 1]); } return null; } } }