// ------------------------------------------------------------------------------ // // This code was generated by a tool. // Mono Runtime Version: 4.0.30319.1 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // // ------------------------------------------------------------------------------ using System; using System.Collections.Generic; using UnityEngine; using Object = UnityEngine.Object; namespace LibMMD.Unity3D { public class Utils { public static void UpdateFloatsToVector3(float[] f, Vector3[] dst) { var size = f.Length / 3; for (var i=0; i ArrayToList(T[] src, int srcIndex, int length) { var ret = new List (length); var endPos = srcIndex + length; for (var i=srcIndex; i