// ------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Mono Runtime Version: 4.0.30319.1
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
// ------------------------------------------------------------------------------
using System;
using System.Collections.Generic;
using UnityEngine;
using Object = UnityEngine.Object;
namespace LibMMD.Unity3D
{
public class Utils
{
public static void UpdateFloatsToVector3(float[] f, Vector3[] dst) {
var size = f.Length / 3;
for (var i=0; i ArrayToList(T[] src, int srcIndex, int length) {
var ret = new List (length);
var endPos = srcIndex + length;
for (var i=srcIndex; i