// ------------------------------------------------------------------------------ // // This code was generated by a tool. // Mono Runtime Version: 4.0.30319.1 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // // ------------------------------------------------------------------------------ using UnityEngine; namespace LibMMD.Unity3D { public class ModelPart { public enum SubTextureTypeEnum { MatSubTexOff, MatSubTexSph, MatSubTexSpa, MatSubTexSub }; public string ToonPath { get; set;} public string TexturePath { get; set;} public string SubTexturePath { get; set;} public int TriangleNum { get; set;} public int BaseShift { get; set;} public Color DiffuseColor { get; set;} public Color SpecularColor { get; set;} public Color AmbientColor { get; set;} public float Shininess { get; set;} public bool DrawDoubleFace { get; set;} public bool DrawGroundShadow { get; set;} public bool CastSelfShadow { get; set;} public bool DastSelfShadow { get; set;} public bool DrawSelfShadow { get; set;} public bool DrawEdge { get; set;} public Color EdgeColor { get; set;} public float EdgeSize { get; set;} public SubTextureTypeEnum SubTextureType { get; set;} } }