using System; using System.Runtime.Serialization; using JetBrains.Annotations; namespace LibMMD.Unity3D.BonePose { public class BonePoseNotSuitableException : Exception { public BonePoseNotSuitableException() { } public BonePoseNotSuitableException(string message) : base(message) { } protected BonePoseNotSuitableException([NotNull] SerializationInfo info, StreamingContext context) : base(info, context) { } public BonePoseNotSuitableException(string message, Exception innerException) : base(message, innerException) { } } }