using UnityEngine; namespace LibMMD.Unity3D.Animation { /// Editable runtime settings for one MMD two-bone IK chain. public sealed class MmdIkControl : MonoBehaviour { [Range(0f, 1f)] public float Weight; [Range(0f, 1f)] public float PositionWeight = 1f; [Range(0f, 1f)] public float RotationWeight = 1f; [Range(0f, 1f)] public float HintWeight = 1f; public Transform Root; public Transform Mid; public Transform Tip; public Transform Target; public Transform Hint; } }