using UnityEngine; namespace LibMMD.Motion { public class BoneKeyframe { public Vector3 Translation { get; set; } public Quaternion Rotation { get; set; } public Interpolator XInterpolator { get; set; } public Interpolator YInterpolator { get; set; } public Interpolator ZInterpolator { get; set; } public Interpolator RInterpolator { get; set; } } }