using UnityEngine; namespace LibMMD.Model { public class Vertex { public Vector3 Coordinate { get; set; } public Vector3 Normal { get; set; } public Vector2 UvCoordinate { get; set; } public Vector4[] ExtraUvCoordinate { get; set; } public SkinningOperator SkinningOperator { get; set; } public float EdgeScale { get; set; } } }