using UnityEngine; namespace LibMMD.Model { public class Constraint { public Constraint() { AssociatedRigidBodyIndex = new int[2]; } public string Name { get; set; } public string NameEn { get; set; } public int[] AssociatedRigidBodyIndex { get; set; } public Vector3 Position { get; set; } public Vector3 Rotation { get; set; } public Vector3 PositionLowLimit { get; set; } public Vector3 PositionHiLimit { get; set; } public Vector3 RotationLowLimit { get; set; } public Vector3 RotationHiLimit { get; set; } public Vector3 SpringTranslate { get; set; } public Vector3 SpringRotate { get; set; } } }