using InterVR.IF.VR.Defines; using InterVR.IF.VR.Glove.Defines; using UniRx; using UnityEngine; namespace InterVR.IF.VR.Glove.Modules { public interface IF_VR_Glove_IInterface { int PlayerNumber { get; } Transform GetRootTransform(); void SetRootTransform(Transform root); bool GetGrabStateDown(IF_VR_HandType handType); bool GetGrabState(IF_VR_HandType handType); bool GetGrabStateUp(IF_VR_HandType handType); } }