using System; using UnityEngine; using Zenject; namespace InterVR.IF.VR.Glove.Installer { [CreateAssetMenu(fileName = "IF_VR_Glove_Settings", menuName = "InterVR/IF/VR/Glove/Settings")] public class IF_VR_Glove_Installer : ScriptableObjectInstaller { #pragma warning disable 0649 [SerializeField] Settings settings; #pragma warning restore 0649 public override void InstallBindings() { Container.BindInstance(settings).IfNotBound(); } [Serializable] public class Settings { public string Name = "IF VR Glove Installer"; } } }