using System; using Unity.VisualScripting; using Object = UnityEngine.Object; namespace Filta.VisualScripting { [UnitCategory("Events/Filta")] public class OnRightEyeClose : ManualEventUnit { protected override string hookName => "rightEyeClose"; GraphReference _graph; private ArTriggerEvents _arTriggerEvents; public override void StartListening(GraphStack stack) { base.StartListening(stack); _graph = stack.AsReference(); _arTriggerEvents = Object.FindObjectOfType(); _arTriggerEvents.onRightEyeClose += OnRightEyeClosed; } private void OnRightEyeClosed(object sender, EventArgs e) { Trigger(_graph, this); } public override void StopListening(GraphStack stack) { base.StopListening(stack); _arTriggerEvents.onRightEyeClose -= OnRightEyeClosed; } } }