using System; using Unity.VisualScripting; using Object = UnityEngine.Object; namespace Filta.VisualScripting { [UnitCategory("Events/Filta")] public class OnFaceAdd : ManualEventUnit { protected override string hookName => "faceAdd"; GraphReference _graph; private Simulator _simulator; public override void StartListening(GraphStack stack) { base.StartListening(stack); _graph = stack.AsReference(); _simulator = Object.FindObjectOfType(); _simulator.onFaceAdd += OnFaceAdded; } private void OnFaceAdded(object sender, EventArgs e) { Trigger(_graph, this); } public override void StopListening(GraphStack stack) { base.StopListening(stack); _simulator.onFaceAdd -= OnFaceAdded; } } }