using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Filta.Datatypes { public class ArtMeta { public string artId; public string artist; public int version; public string creationTime; public string preview; public string publishTime; public string title; public string description; public string thumbFilename; public Sprite Thumbnail; public bool isPublic; public int bundleQueuePosition; public string bundleStatus; public long lastUpdated; public override string ToString() { return $"artid:{artId} artist:{artist} creationTime:{creationTime} preview:{preview} publishtime:{publishTime} title:{title} description:{description}"; } } }