using UnityEngine; namespace FinTOKMAK.WeaponSystem.Runtime { /// /// The TPS Weapon instance. /// public class WeaponInstanceTPS : MonoBehaviour where ConfigType : WeaponConfigData where RuntimeType : WeaponRuntimeData { #region Private Field /// /// The weapon instantiating this instance. /// private Weapon _weapon; #endregion #region Public Field public Weapon weapon => _weapon; #endregion } }