using UnityEngine;
namespace FinTOKMAK.WeaponSystem.Runtime
{
///
/// The TPS Weapon instance.
///
public class WeaponInstanceTPS : MonoBehaviour where ConfigType : WeaponConfigData where RuntimeType : WeaponRuntimeData
{
#region Private Field
///
/// The weapon instantiating this instance.
///
private Weapon _weapon;
#endregion
#region Public Field
public Weapon weapon => _weapon;
#endregion
}
}