using System.Collections; using System.Collections.Generic; using System; using UnityEngine; [Serializable] public class StringStringDictionary : SerializableDictionary {} [Serializable] public class ObjectColorDictionary : SerializableDictionary {} [Serializable] public class ColorArrayStorage : SerializableDictionary.Storage {} [Serializable] public class StringColorArrayDictionary : SerializableDictionary {} [Serializable] public class MyClass { public int i; public string str; } [Serializable] public class QuaternionMyClassDictionary : SerializableDictionary {} #if NET_4_6 || NET_STANDARD_2_0 [Serializable] public class StringHashSet : SerializableHashSet {} #endif