using UnityEngine; [System.Serializable] public struct Selectable3dObject { public string object3dName; [HideInInspector] public GameObject object3d; public string html; public string name; public Selectable3dObject(string object3d, string html, string name) : this() { this.object3d = GameObject.Find(object3d); this.html = html; this.name = name; } }