using UnityEngine; [CreateAssetMenu(fileName = "CryosatProductNameExtractionFunc", menuName = "ProductName Funcs/Simple")] public class SimpleProductNameExtractionFunc : ProductNameExtractionFunc { public string delimiter; public string postfix; public override string ExtractProductName(string text) { int li = text.LastIndexOf(delimiter); string s = text.Substring(0, li); return s + postfix; } }