using UnityEngine; using sam; public class SelectedDataPointAxis : MonoBehaviour { public float elevation = 12000; void OnLatLonChanged((float lat, float lon) coords) { Vector3 geoCoords = new Vector3(coords.lon, coords.lat, elevation); transform.position = Utils.DegLonLatHgtToXYZ(geoCoords, true); transform.rotation = Utils.DegLonLatHgtToQuaternion(geoCoords, true); } }