using UnityEngine; using sam; [CreateAssetMenu(fileName = "SatellitePointDataConfig", menuName = "Satellite Data Config/POINT Data Config")] public class SatellitePointDataConfig : SatelliteDataTypeConfig { public string profileFilename; public SatellitePointDataConfig() { dataTypeId = "POINT"; } public override string GetProfileFilename() { return profileFilename; } }