using System.Collections; using System.Collections.Generic; using UnityEngine; using sam; [CreateAssetMenu(fileName = "SatelliteHeightDataConfig", menuName = "Satellite Data Config/HEIGHT Data Config")] public class SatelliteHeightDataConfig : SatelliteDataTypeConfig { public string profileFilename; public float lutRange = 40.0f; public SatelliteHeightDataConfig() { dataTypeId = "HEIGHT"; } public override string GetProfileFilename() { return profileFilename; } }