using System; using UnityEngine; using sam; [Serializable] public struct AreaVariableConfig { public int index; public string variableName; public string profileFilename; public string url; public ProductProfile profile; } [CreateAssetMenu(fileName = "SatelliteAreaDataConfig", menuName = "Satellite Data Config/AREA Data Config")] public class SatelliteAreaDataConfig : SatelliteDataTypeConfig { public SatelliteAreaDataConfig() { dataTypeId = "AREA"; } public AreaVariableConfig[] areaVariables; }