#if UNITY_2019_1_OR_NEWER using Gum.Composer; using Gum.Composer.Unity.Runtime; using Gum.Pooling; namespace Tests.CompositionTests.Unity { public class FooMonoComposable : MonoComposable { private int _value = 12; protected override IAspect[] GetAspects() { IAspect[] aspects = ArrayPool.GetPool(1).Get(); aspects[0] = new FooAspect(_value); return aspects; } } } #endif