using System.Reflection; using JetBrains.Annotations; using NugetForUnity.Configuration; namespace NugetForUnity.Helper { /// /// Assembly load implementation for Unity Editor. There is another implementation for CLI version. /// internal static class AssemblyLoader { /// /// Loads the assembly for the given . /// /// Plugin Id to load. /// Assembly of the loaded plugin. [NotNull] internal static Assembly Load([NotNull] NugetForUnityPluginId pluginId) { return Assembly.Load(pluginId.Name); } } }