using System; using System.Collections.Generic; using Crowdin.Plugin.Models.Translations.Items; using UnityEngine; namespace Crowdin.Plugin.Models.Translations { [Serializable] public class TranslationAudio : TranslationAsset { // ReSharper disable once NotAccessedField.Global public new AudioClip sourceObject; // ReSharper disable once NotAccessedField.Global public new List translations = new List(); } }