using UnityEngine; using Crowdin.Plugin.Helpers.PluginLocalization; using Crowdin.Plugin.Models; namespace Crowdin.Editor { public static class UIHelper { public static bool AddToggle_UpdateStrings(bool initialState) { return GUILayout.Toggle(initialState, LocalizationHelper.GetLocalStringByKey(LocalKeys.flag_update_strings)); } public static bool AddToggle_CleanupMode(bool initialState) { return GUILayout.Toggle(initialState, LocalizationHelper.GetLocalStringByKey(LocalKeys.flag_cleanup_mode)); } public static bool AddToggle_AutoApproveImported(bool initialState) { return GUILayout.Toggle(initialState, LocalizationHelper.GetLocalStringByKey(LocalKeys.flag_auto_approve_imported)); } public static bool AddToggle_PreserveEntryIdsOnImport(bool initialState) { return GUILayout.Toggle(initialState, LocalizationHelper.GetLocalStringByKey(LocalKeys.flag_preserve_entry_ids_on_import)); } } }