using Crowdin.Plugin.Helpers.PluginLocalization; using Crowdin.Plugin.Models; using UnityEditor; namespace Crowdin.Editor { public static class DialogUtility { public static void NoTablesAreSelected() { EditorUtility.DisplayDialog( title: LocalizationHelper.GetLocalStringByKey(LocalKeys.alert_title), message: LocalizationHelper.GetLocalStringByKey(LocalKeys.no_tables_selected_error), ok: LocalizationHelper.GetLocalStringByKey(LocalKeys.alert_btn)); } public static void NoAssetActionsInStringBasedProject() { EditorUtility.DisplayDialog( title: LocalizationHelper.GetLocalStringByKey(LocalKeys.alert_title), message: LocalizationHelper.GetLocalStringByKey(LocalKeys.error_string_project_no_asset_actions), ok: LocalizationHelper.GetLocalStringByKey(LocalKeys.alert_btn)); } } }