using UnityEngine; namespace Bonjour.Maths { public enum EEasing { LINEAR = 0,//EasingType.LINEAR, INQUAD = 11, OUTQUAD = 12, INOUTQUAD = 1112, INCUBIC = 21, OUTCUBIC = 22, INOUTCUBIC = 2122, INQUARTIC = 31, OUTQUARTIC = 32, INOUTQUARTIC = 3132, INQUINTIC = 41, OUTQUINTIC = 42, INOUTQUINTIC = 4142, INSIN = 51, OUTSIN = 52, INOUTSIN = 5152, INEXP = 61, OUTEXP = 62, INOUTEXP = 6162, INCIRC = 71, OUTCIRC = 72, INOUTCIRC = 7172 } }