namespace Utilities { public static class MatrixUtilities { public static float[] SubtractIdentity(float[] rotationMatrix) { float[] result3X3 = new float[rotationMatrix.Length]; rotationMatrix.CopyTo(result3X3,0); //subtract ident because life is hard. result3X3[0] -= 1; result3X3[4] -= 1; result3X3[8] -= 1; return result3X3; } } }