using System.Collections; using System.Text; using JetBrains.Annotations; using UnityEngine; namespace Utilities { public class DebugTools : MonoBehaviour { [PublicAPI] static void DebugArray(string name, IList list) { StringBuilder sb = new StringBuilder(); sb.AppendLine($"{name}: length {list.Count}"); foreach (var item in list) sb.AppendLine(item.ToString()); Debug.Log(sb); } } }