using UnityEngine; // ReSharper disable InconsistentNaming namespace Settings { [CreateAssetMenu(fileName = "New PlaybackSettings Asset", menuName = Menu.AssetMenu + "New PlaybackSettings Asset", order = 0)] public class PlaybackSettings : ScriptableObject { public bool PlayBackwards = false; public int FallbackFPS = 60; public bool Loop; public bool OffsetMultipleAnimations = false; public Vector3 OffSetSpacing; public bool PlaybackImmediately = true; } }