using System; using UnityEngine; namespace SMPLModel { [Serializable] public class MeshCorrection { public Vector3 OffsetErrorBetweenPelvisAndZero; public Vector3 OffsetErrorInFbxBetweenRigAndMesh; public Vector3 CombinedOffset => OffsetErrorBetweenPelvisAndZero - OffsetErrorInFbxBetweenRigAndMesh; } }