#if UNITY_EDITOR using System; using Azerion.BlueStack.API; using UnityEngine; using UnityEngine.UI; namespace Azerion.BlueStack.Platforms.UnityEditor { public class RewardedTimer : MonoBehaviour { private float currentTime = 0f; private float startingTime = 5f; private Button closeButton; private Text timerText; public static event EventHandler OnUserRewardEarned; public void Start() { Text[] texts = this.GetComponentsInChildren(); Button[] buttons = this.GetComponentsInChildren