using UnityEditor; namespace Azerion.BlueStack.Editor { public class BlueStackAssetPostProcessor : AssetPostprocessor { static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths, bool didDomainReload) { // This is Required when updating the SDK. // Initialize and Sync dependencies when project loaded in Unity Editor. BlueStackSettingsEditor.Initialize(); } } }