using UnityEngine; using System.Collections.Generic; using System.Collections; using System.Linq; public class StartAndStopTween : MonoBehaviour { public GameObject target; void OnGUI() { if(GUILayout.Button("Start Bounce")) { iTweenEvent.GetEvent(target, "Bounce").Play(); } if(GUILayout.Button("Stop Bounce")) { iTweenEvent.GetEvent(target, "Bounce").Stop(); } if(GUILayout.Button("Start Color Fade")) { iTweenEvent.GetEvent(target, "Color Fade").Play(); } if(GUILayout.Button("Stop Color Fade")) { iTweenEvent.GetEvent(target, "Color Fade").Stop(); } } }