using UnityEngine; namespace Plugins.Countly.Services.Impls.Wrapper { public class ConsentCountlyServiceWrapper : IConsentCountlyService { public bool CheckConsent(string feature) { Debug.Log("[ConsentCountlyServiceWrapper] Check consent, feature: " + feature); return true; } public void UpdateConsent(string feature, bool permission) { Debug.Log("[ConsentCountlyServiceWrapper] Update consent, feature: " + feature + ", permission: " + permission); } } }