using Countly.Input.Impls; using UnityEngine.Scripting; namespace Countly.Input { [Preserve] public static class InputObserverResolver { public static IInputObserver Resolve() { IInputObserver observer = null; #if !UNITY_EDITOR && UNITY_ANDROID || UNITY_IOS observer = new MobileInputObserver(); #else observer = new DefaultInputObserver(); #endif return observer; } } }