declare namespace cc { class ProgressTimer { setType(ptt: number) constructor(sprite: Sprite) static TYPE_BAR: number static TYPE_RADIAL: number type: number percentage: number reverseDir: boolean /** * Midpoint is used to modify the progress start position. */ midPoint: cc.Point barChangeRate: cc.Point getPercentage(): number setPercentage(pc: number): void setMidpoint(mpoint: cc.Point): number setBarChangeRate(barChangeRate: cc.Point) } }