/// /// /// declare namespace cc { export class PhysicsSprite extends Sprite { public constructor(fileName: string | cc.Texture2D | cc.SpriteFrame, rect?: Rect, rotated?: boolean) static create(fileName: string | cc.Texture2D | cc.SpriteFrame, rect?: Rect, rotated?: boolean): PhysicsSprite setBody(body: cp.Body): void getBody(): cp.Body } export class PhysicsDebugNode extends Node { public constructor(space: cp.Space) visible: boolean } }