///
///
///
declare namespace cc {
export class PhysicsSprite extends Sprite {
public constructor(fileName: string | cc.Texture2D | cc.SpriteFrame, rect?: Rect, rotated?: boolean)
static create(fileName: string | cc.Texture2D | cc.SpriteFrame, rect?: Rect, rotated?: boolean): PhysicsSprite
setBody(body: cp.Body): void
getBody(): cp.Body
}
export class PhysicsDebugNode extends Node {
public constructor(space: cp.Space)
visible: boolean
}
}