export declare class Config { useFrenzyCharges: boolean | undefined; usePowerCharges: boolean | undefined; useEnduranceCharges: boolean | undefined; multiplierGaleForce: number | undefined; buffOnslaught: boolean | undefined; buffArcaneSurge: boolean | undefined; buffUnholyMight: boolean | undefined; buffFortification: boolean | undefined; buffTailwind: boolean | undefined; buffAdrenaline: boolean | undefined; conditionOnConsecratedGround: boolean | undefined; brandAttachedToEnemy: boolean | undefined; configResonanceCount: number | undefined; projectileDistance: number | undefined; conditionEnemyBlinded: boolean | undefined; overrideBuffBlinded: number | undefined; conditionEnemyBurning: boolean | undefined; conditionEnemyIgnited: boolean | undefined; conditionEnemyChilled: boolean | undefined; conditionEnemyChilledEffect: number | undefined; conditionEnemyShocked: boolean | undefined; conditionShockEffect: number | undefined; conditionEnemyScorched: boolean | undefined; conditionScorchedEffect: number | undefined; conditionEnemyBrittle: boolean | undefined; conditionBrittleEffect: number | undefined; conditionEnemySapped: boolean | undefined; conditionSapEffect: boolean | undefined; conditionEnemyIntimidated: boolean | undefined; conditionEnemyCrushed: boolean | undefined; conditionEnemyUnnerved: boolean | undefined; conditionEnemyCoveredInFrost: boolean | undefined; conditionEnemyCoveredInAsh: boolean | undefined; enemyIsBoss: string; toString(): string; } //# sourceMappingURL=Config.d.ts.map