import { FragmentShader, VertexShader } from '../Shader'; export declare const VRDistorterVertex: VertexShader, {}, { position: { type: "vec3"; semantic: "POSITION" | undefined; }; texcoord: { type: "vec2"; semantic: "TEXCOORD_0" | undefined; }; }, { v_Texcoord: { type: "vec2"; }; }, never>; export declare const VRDistorterFragment: FragmentShader, { texture: { type: "sampler2D"; value: import("../Texture2D").default; semantic: import("../Shader").UniformSemantic | import("../Shader").MatrixSemantic | undefined; }; }, never>;