import Camera from '../Camera'; import Matrix4 from '../math/Matrix4'; import type ClayNode from '../Node'; declare class StereoCamera { aspect: number; _leftCamera: Camera<"perspective">; _rightCamera: Camera<"perspective">; _eyeLeft: Matrix4; _eyeRight: Matrix4; _frameData: any; updateFromCamera(camera: Camera<'perspective'>, focus: number, zoom: number, eyeSep: number): void; updateFromVRDisplay(vrDisplay: any, parentNode: ClayNode): void; getLeftCamera(): Camera<"perspective">; getRightCamera(): Camera<"perspective">; } export default StereoCamera;