import { Color } from '../core/type'; import type Renderer from '../Renderer'; import type Texture2D from '../Texture2D'; declare class CardboardDistorter { clearColor: Color; private _mesh; private _fakeCamera; constructor(); render(renderer: Renderer, sourceTexture: Texture2D): void; updateFromVRDisplay(vrDisplay: any): void; _updateMesh(width: number, height: number, deviceInfo: any): void; } export default CardboardDistorter;