import { FragmentShader, VertexShader } from '../../Shader'; export declare const wireframeVertex: VertexShader, { world: { type: "mat4"; semantic: "WORLD"; }; worldViewProjection: { type: "mat4"; semantic: "WORLDVIEWPROJECTION"; }; }, { position: { type: "vec3"; semantic: "POSITION" | undefined; }; barycentric: { type: "vec3"; semantic: "POSITION" | "NORMAL" | "BINORMAL" | "TANGENT" | "TEXCOORD_0" | "TEXCOORD_1" | "COLOR" | "JOINT" | "WEIGHT" | undefined; }; }, { v_WorldPosition: { type: "vec3"; }; v_Barycentric: { type: "vec3"; }; }, ({ defines: {}; uniforms: { skinMatrix: { type: "mat4"; value: ArrayLike | undefined; len: string | number; array: true; }; }; attributes: { weight: { type: "vec3"; semantic: "WEIGHT" | undefined; }; joint: { type: "vec4"; semantic: "JOINT" | undefined; }; }; varyings: {}; functions: ((functionName?: string) => string)[]; main: string; } | { defines: {}; uniforms: {}; attributes: { instanceMat1: { type: "vec4"; semantic: "POSITION" | "NORMAL" | "BINORMAL" | "TANGENT" | "TEXCOORD_0" | "TEXCOORD_1" | "COLOR" | "JOINT" | "WEIGHT" | undefined; }; instanceMat2: { type: "vec4"; semantic: "POSITION" | "NORMAL" | "BINORMAL" | "TANGENT" | "TEXCOORD_0" | "TEXCOORD_1" | "COLOR" | "JOINT" | "WEIGHT" | undefined; }; instanceMat3: { type: "vec4"; semantic: "POSITION" | "NORMAL" | "BINORMAL" | "TANGENT" | "TEXCOORD_0" | "TEXCOORD_1" | "COLOR" | "JOINT" | "WEIGHT" | undefined; }; }; varyings: {}; functions: ((functionName?: string) => string)[]; main: string; })[]>; export declare const wireframeFragment: FragmentShader, { color: { type: "vec3"; value: import("../../glmatrix/common").Vec3Array; semantic: import("../../Shader").UniformSemantic | import("../../Shader").MatrixSemantic | undefined; }; alpha: { type: "float"; value: number; semantic: import("../../Shader").UniformSemantic | import("../../Shader").MatrixSemantic | undefined; }; lineWidth: { type: "float"; value: number; semantic: import("../../Shader").UniformSemantic | import("../../Shader").MatrixSemantic | undefined; }; }, { defines: {}; uniforms: {}; attributes: {}; varyings: {}; functions: ((functionName?: string) => string)[]; main: string; }[]>;