import { FragmentShader } from '../../../Shader'; export declare const deferredAmbientLightFragment: FragmentShader, { gBufferTexture1: { type: "sampler2D"; value: import("../../../Texture2D").default; semantic: import("../../../Shader").UniformSemantic | import("../../../Shader").MatrixSemantic | undefined; }; gBufferTexture3: { type: "sampler2D"; value: import("../../../Texture2D").default; semantic: import("../../../Shader").UniformSemantic | import("../../../Shader").MatrixSemantic | undefined; }; lightColor: { type: "vec3"; value: import("../../../glmatrix/common").Vec3Array; semantic: import("../../../Shader").UniformSemantic | import("../../../Shader").MatrixSemantic | undefined; }; windowSize: { type: "vec2"; semantic: "WINDOW_SIZE"; }; }, never>;