import { FragmentShader } from '../../../Shader'; export declare const blendCompositeFragment: FragmentShader<{ /** * 0 ADD * 1 MULTIPLY */ BLEND_METHOD: number; }, { colorTex1: { type: "sampler2D"; value: import("../../../Texture2D").default; semantic: import("../../../Shader").UniformSemantic | import("../../../Shader").MatrixSemantic | undefined; }; weight1: { type: "float"; value: number; semantic: import("../../../Shader").UniformSemantic | import("../../../Shader").MatrixSemantic | undefined; }; colorTex2: { type: "sampler2D"; value: import("../../../Texture2D").default; semantic: import("../../../Shader").UniformSemantic | import("../../../Shader").MatrixSemantic | undefined; }; weight2: { type: "float"; value: number; semantic: import("../../../Shader").UniformSemantic | import("../../../Shader").MatrixSemantic | undefined; }; colorTex3: { type: "sampler2D"; value: import("../../../Texture2D").default; semantic: import("../../../Shader").UniformSemantic | import("../../../Shader").MatrixSemantic | undefined; }; weight3: { type: "float"; value: number; semantic: import("../../../Shader").UniformSemantic | import("../../../Shader").MatrixSemantic | undefined; }; colorTex4: { type: "sampler2D"; value: import("../../../Texture2D").default; semantic: import("../../../Shader").UniformSemantic | import("../../../Shader").MatrixSemantic | undefined; }; weight4: { type: "float"; value: number; semantic: import("../../../Shader").UniformSemantic | import("../../../Shader").MatrixSemantic | undefined; }; colorTex5: { type: "sampler2D"; value: import("../../../Texture2D").default; semantic: import("../../../Shader").UniformSemantic | import("../../../Shader").MatrixSemantic | undefined; }; weight5: { type: "float"; value: number; semantic: import("../../../Shader").UniformSemantic | import("../../../Shader").MatrixSemantic | undefined; }; colorTex6: { type: "sampler2D"; value: import("../../../Texture2D").default; semantic: import("../../../Shader").UniformSemantic | import("../../../Shader").MatrixSemantic | undefined; }; weight6: { type: "float"; value: number; semantic: import("../../../Shader").UniformSemantic | import("../../../Shader").MatrixSemantic | undefined; }; }, { defines: {}; uniforms: {}; attributes: {}; varyings: {}; functions: ((functionName?: string) => string)[]; main: string; }[]>;