export declare const GLMAT_EPSILON = 0.000001; export declare const GLMAT_ARRAY_TYPE: ArrayConstructor; export declare const GLMAT_RANDOM: () => number; export type Vec2Array = [number, number]; export type Vec3Array = [number, number, number]; export type Vec4Array = [number, number, number, number]; export type QuatArray = [number, number, number, number]; export type Mat2Array = [ number, number, number, number ]; export type Mat2dArray = [ number, number, number, number, number, number ]; export type Mat3Array = [ number, number, number, number, number, number, number, number, number ]; export type Mat4Array = [ number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number ];