import Texture2D, { Texture2DOpts } from '../Texture2D'; import Renderer from '../Renderer'; export type TexturePoolParameters = Pick; declare class TexturePool { private _pool; private _allocated; /**d * Allocate a new texture from pool. */ allocate(parameters: Partial): Texture2D; release(texture: Texture2D): void; clear(renderer: Renderer): void; } export declare const texturePropList: string[]; export default TexturePool;