import { FragmentShader, VertexShader } from '../Shader'; export declare const colorVertex: VertexShader, { worldViewProjection: { type: "mat4"; semantic: "WORLDVIEWPROJECTION"; }; }, { position: { type: "vec3"; semantic: "POSITION" | undefined; }; }, {}, { defines: {}; uniforms: { skinMatrix: { type: "mat4"; value: ArrayLike | undefined; len: string | number; array: true; }; }; attributes: { weight: { type: "vec3"; semantic: "WEIGHT" | undefined; }; joint: { type: "vec4"; semantic: "JOINT" | undefined; }; }; varyings: {}; functions: ((functionName?: string | undefined) => string)[]; main: string; }[]>; export declare const colorFragment: FragmentShader, { color: { type: "vec4"; value: import("../glmatrix/common").Vec4Array; semantic: import("../Shader").UniformSemantic | import("../Shader").MatrixSemantic | undefined; }; }, never>;