import Texture, { TextureOpts, TexturePixelSource } from './Texture'; export interface Texture3DOpts extends TextureOpts { } declare class Texture3D extends Texture { readonly textureType = "texture3D"; private _depth?; constructor(opts?: Partial); get width(): number; set width(value: number); get height(): number; set height(value: number); get depth(): number; set depth(value: number); protected _defaultFormat(): number; protected _defaultType(): 5121 | 5124 | 5125 | 5126 | 5131; isRenderable(): boolean; } export default Texture3D;